Ever wonder why there is this huge gap between the console gaming industry and its mobile counterpart? The former seems to be getting increasingly competitive and advanced, whereas, the latter seems to have found a mediocre standpoint and is sticking to it.
There is also a big difference in the gaming experience that each provides. A console game’s quality of graphics, gameplay, stories, and effects are all elevated. It is much more detailed. Well, there are several reasons for that.
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Let’s discuss the major differences between the two and how they amount to the stark difference in advancement.
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Company Size
There is an economic factor involved here. Most mobile game developers are smaller companies. Like, if we just have a look at the top three games on the iPhone right now, we find quite a few sizable brands. You get a lot of companies who’ve figured out what makes mobile games work and then they’ve just copied the formula to create numerous.
If you look a little deeper, you’ll find that the vast majority of companies making mobile games are 50 employees or less. Like, Snake.io, is a huge game made by Cool Apps. Number of employees? 26. And companies like this often just don’t have the physical manpower or resources to make visually stunning games.
For console games, the case is almost the opposite since you have entire teams working on just one game. You know that the
Game Economy
Since their users aren’t paying upfront at the point of downloading their game, these developers can’t coast on past success or word of mouth or established distribution channels to have repeat successes. Every game needs to stand on its own and has to succeed on its own to have its economy.
Every mobile game has an either-or chance of gaining success and chances are that the game will not take. From that perspective, developers are less likely to spend a lot of time and resources on one game.
You’re probably starting to see why mobile game developers are not constantly trying to make the next Crysis. The console game market is already very competitive and the users invest before they play the game. So naturally, they are more inclined to give it due time, budget, and attention.
Logistical Challenges
In the last 10 years, we’ve still not figured out how to make touchscreen controls feel satisfying. Of course, there are gaming grips, there are some gaming phones that have baked-in triggers, and there’s Gamer Goo that reduces the sweatiness of your fingers. However, only 3% of the market is buying these things.
Then there is the battery life issue. We’ve got several phones that are much more than just gaming devices. We need our phones to make phone calls and to be reachable. So, if you jumped onto an hour of full-on console-quality Call of Duty on your phone, but then exited the app and realized you only had five percent battery remaining, you wouldn’t be very happy about that.
Unlike consoles and PCs that are plugged into a wall and can draw as much power as they need to run at their best, there are a lot of constraints that are put into place on phones to stop them from doing that so that you can use them for other things.
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User Perspective
The single most important thing to bear in mind here is that people think about mobile gaming differently from other kinds of gaming. In 2012, games on phones were accelerating in popularity. We’re looking at the number of players doubling every six months.
It felt like the end was here for consoles. Some even went as far as to crown the game’s console dead. Then a few things came to light. One is that you can’t just take the way that something is currently growing as proof of how it will grow. There are reasons why the growth was particularly high at the start.
Lots of people were getting smartphones for the first time. It was a novelty. People were curious about what a smartphone could do, so they would experiment more, and more experimentation led to rapid growth. It meant that developers were testing the boundaries more and therefore making more progress.
Summing Up
Nowadays, we’ve almost settled on the realization that people don’t play on their phones as a console replacement. They play mostly just to fill time. The phones have different benefits from traditional gaming. It’s not this hyper-immersive, get comfortable on a sofa big screen experience that console gaming is. But it is super convenient.
It’s the games that you’ll always have with you and that you’ll want to jump into for 15 minutes at a time in between other things. And so, because the purpose of mobile games is less about embellishment and more about practicality, it turns out that it’s not just developer unwillingness, but most users of mobile games are also perfectly happy just to have simple-looking titles.